131 lines
2.9 KiB
C++
131 lines
2.9 KiB
C++
#include "classicnote.h"
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#include "classicsprite.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <iostream>
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ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfect_offset,
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Action action, const Coordinates& coord) :
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Note(perfect_offset),
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_coordinates(coord),
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_evaluator(intervals, _perfect_offset),
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_action(action),
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_state(State::NONE),
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_appearance_time(0)
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{}
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bool ClassicNote::isActive(const microsec& music_offset) const
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{
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return _evaluator.isActive(music_offset);
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}
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static int getPt( int n1 , int n2 , float perc )
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{
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int diff = n2 - n1;
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return n1 + ( diff * perc );
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}
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void ClassicNote::update(const microsec& music_offset)
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{
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switch (_state) // States will be objects
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{
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case State::DYING:
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_sprite->update();
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if (_sprite->isDead())
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setState(State::DEAD);
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break;
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case State::FLYING:
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{
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auto update_time = music_offset - _appearance_time; // This all will be inside ::update
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auto i = update_time / _trail_path_percent / 100; // of an animation object
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int xa = getPt( 720./2. , 1280./2. , i );
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int ya = getPt( 0 , 720./2. , i );
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int xb = getPt( 1280./2. , _coordinates.x , i );
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int yb = getPt( 720./2. , _coordinates.y , i );
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_sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i ));
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break;
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}
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default:
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break;
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}
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}
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void ClassicNote::draw(sf::RenderTarget& target, sf::RenderStates states) const
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{
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target.draw(*_sprite, states);
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}
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auto ClassicNote::input(ClassicInputType&& input_data) -> Grade
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{
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auto grade = ClassicNote::Grade::BAD;
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if (input_data == _action)
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grade = _evaluator.calculatePrecision(input_data.timestamp());
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setState(State::DYING);
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std::cout << "User input: " << static_cast<int>(grade) << "\n";
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return grade;
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}
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Action ClassicNote::action() const
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{
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return _action;
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}
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auto ClassicNote::state() const -> State
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{
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return _state;
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}
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void ClassicNote::setState(State next_state)
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{
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switch (next_state) // States will be objects
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{
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case State::DYING:
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_sprite->pulse();
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break;
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case State::FLYING:
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_sprite->setCoordinates(_coordinates.x, _coordinates.y, 720/2, 50);
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break;
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case State::NONE:
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_sprite->reset();
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break;
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default:
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break;
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}
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_state = next_state;
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}
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std::shared_ptr<ClassicSprite> ClassicNote::sprite() const noexcept
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{
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return _sprite;
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}
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void ClassicNote::saveAppearanceTime(const microsec &offset)
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{
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_appearance_time = offset;
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_trail_path_percent = ((_perfect_offset - _appearance_time) * 0.01);
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}
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void ClassicNote::setSprite(const std::shared_ptr<ClassicSprite>& sprite) noexcept
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{
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_sprite = sprite;
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if (_sprite)
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setState(State::FLYING);
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}
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const Coordinates& ClassicNote::getCoordinates() const noexcept
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{
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return _coordinates;
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}
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