65 lines
1.6 KiB
C++
65 lines
1.6 KiB
C++
#include "game/classicarrownote.h"
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#include "classicmode/context.h"
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#include "graphics/classicgraphicsmanager.h"
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ClassicArrowNote::ClassicArrowNote(Init&& init) :
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ClassicNote(init.perfect_offset),
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_evaluator(init.intervals, init.perfect_offset),
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_context(init.context),
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_is_holding(init.is_holding)
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{
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_elements.resize(init.elements.size());
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for (std::size_t i = 0; i < _elements.size(); ++i)
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{
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_elements[i].keys = init.elements[i].keys;
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_elements[i].position = init.elements[i].position;
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_elements[i].type = init.elements[i].type;
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}
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}
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bool ClassicArrowNote::isActive(const kku::microsec& offset) const
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{
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return _evaluator.isActive(offset)
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&& _state != State::DYING;
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}
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void ClassicArrowNote::update(const kku::microsec &music_offset)
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{
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_context->update(this, music_offset);
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}
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void ClassicArrowNote::input(kku::GameEvent&& input)
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{
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_context->input(this, std::move(input));
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}
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void ClassicArrowNote::draw(const std::shared_ptr<const ClassicGraphicsManager>& graphics_manager) const
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{
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graphics_manager->draw(_elements);
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}
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bool ClassicArrowNote::isHold() const
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{
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return _is_holding;
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}
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std::vector<ArrowElement>& ClassicArrowNote::getElements()
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{
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return _elements;
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}
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auto ClassicArrowNote::calculatePrecision(const kku::microsec& offset) const -> Grade
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{
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return _evaluator.calculatePrecision(offset);
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}
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bool ClassicArrowNote::isPressedAs(kku::SystemEvent::Key::Code key) const
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{
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return std::any_of(_elements.begin(), _elements.end(),
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[key](const auto& element)
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{
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return key == element.pressed_as;
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});
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}
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