33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
#pragma once
|
|
|
|
#include "game/classicarrownote.h"
|
|
#include "spritecontainer.h"
|
|
#include "classicmode/classicactions.h"
|
|
#include "graphics/classicspritefactory.h"
|
|
|
|
#include <SFML/Graphics/RenderTarget.hpp>
|
|
|
|
class ClassicSprite;
|
|
|
|
class ClassicGraphicsManager : public sf::Drawable
|
|
{
|
|
public:
|
|
virtual ~ClassicGraphicsManager() = default;
|
|
explicit ClassicGraphicsManager(const microsec& visibility_offset) :
|
|
_sprite_container({Type::UP, Type::DOWN,
|
|
Type::LEFT, Type::RIGHT},
|
|
std::make_unique<ClassicSpriteFactory>()),
|
|
_visibility_offset(visibility_offset)
|
|
{}
|
|
|
|
virtual void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const = 0;
|
|
virtual void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range) = 0;
|
|
|
|
virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override = 0;
|
|
virtual void update(const microsec& offset) = 0;
|
|
|
|
protected:
|
|
SpriteContainer<Type, ClassicSpriteFactory, ClassicSprite> _sprite_container;
|
|
microsec _visibility_offset;
|
|
};
|