37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
#pragma once
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#include "graphics/classicgraphicsmanager.h"
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#include "core/timeline.h"
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#include <SFML/Graphics/RenderTarget.hpp>
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class ClassicSprite;
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class ClassicGameGraphicsManager : public ClassicGraphicsManager
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{
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public:
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explicit ClassicGameGraphicsManager(Timeline<ClassicNote>& timeline, const microsec& visibility_offset);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const override;
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virtual void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range) override;
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virtual void update(const microsec& offset) override;
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private:
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using Iterator = Timeline<ClassicNote>::Iterator;
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Iterator _first;
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Iterator _last;
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Timeline<ClassicNote> * const _timeline;
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inline bool nothingToDraw() const noexcept;
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inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept;
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inline sf::VertexArray makeLine(const Coordinates& c1, const Coordinates& c2) const;
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void fetchFirstNote(const microsec& offset);
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void fetchLastNote(const microsec& offset);
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void updateVisibleNotes(const microsec& offset);
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};
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