32 lines
779 B
C++
32 lines
779 B
C++
#pragma once
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#include "classicmode/classicactions.h"
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#include "core/gameevent.h"
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#include "core/point.h"
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#include <memory>
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#include <vector>
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#include <array>
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class ClassicNoteGraphics;
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class ClassicAnimationScenario;
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struct ArrowElement
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{
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std::shared_ptr<ClassicNoteGraphics> sprite;
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std::array<std::shared_ptr<ClassicAnimationScenario>, 5> animations;
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kku::SystemEvent::Key::Code pressed_as = kku::SystemEvent::Key::Code::Unknown;
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kku::Point position;
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std::vector<kku::Point> falling_curve_interpolation;
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std::array<kku::SystemEvent::Key::Code, 2> keys;
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Type type = Type::NONE;
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bool pressed = false;
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// Each note may consist of several buttons.
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// For example, ↑ → or ↓ → ←
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// Note Element represents this idea.
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};
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