26 lines
699 B
C++
26 lines
699 B
C++
#pragma once
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#include <SFML/Graphics/RenderTarget.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <memory>
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#include "core/sprite.h"
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class SpriteSFML : public kku::Sprite
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{
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public:
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explicit SpriteSFML(sf::RenderTarget * const render_target,
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const std::shared_ptr<sf::Texture> &texture,
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const kku::Area<unsigned int>& cropping);
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virtual void setPosition(const kku::Point& position) override;
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virtual kku::Point getPosition() const override;
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virtual void move(const kku::Vector2<float>& delta) override;
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virtual void display() const override;
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protected:
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sf::RenderTarget * const _render_target;
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sf::Sprite _sprite;
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};
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