41 lines
823 B
C++
41 lines
823 B
C++
#pragma once
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#include <vector>
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#include <memory>
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#include <array>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Font.hpp>
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#include <SFML/System/Clock.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <SFML/Window/Event.hpp>
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#include "core/game.h"
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#include "state.h"
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#include "tools/music.h"
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#include "tools/resourceholder.h"
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class Application
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{
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public:
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explicit Application();
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void run();
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void input();
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void update(const sf::Time& dt);
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void draw();
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private:
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std::array<std::shared_ptr<GUIState>, GUIState::Tag::AMOUNT> _states;
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std::vector<std::shared_ptr<GUIState>> _state_stack;
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std::shared_ptr<sf::RenderWindow> _game_window;
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Music _music;
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void exec();
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void pushState(GUIState::Tag new_state);
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void popState();
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FontHolder _font_holder;
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};
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