71 lines
1.7 KiB
C++
71 lines
1.7 KiB
C++
#include "classicgame.h"
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#include "classicmapcreator.h"
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#include "classicmode/classicnote.h"
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#include "gamecontext.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "holdmanager.h"
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ClassicGame::ClassicGame(
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const std::shared_ptr<kku::Timeline<ClassicNote>> &timeline,
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const std::shared_ptr<GameContext> &context)
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: _timeline(timeline), _context(context)
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{
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}
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void ClassicGame::run()
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{
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auto beatmap = classic::createBeatmap("aa", _context);
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_timeline->setNotes(beatmap.notes);
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}
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void ClassicGame::input(kku::GameEvent &&input)
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{
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switch (input.event.type)
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{
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default:
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return;
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break;
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case kku::SystemEvent::Type::KeyPress:
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{
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auto note_it = _timeline->getActiveNote(input.timestamp);
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if (!_timeline->isExpired(note_it))
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{
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auto note = (*note_it);
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note->input(std::move(input));
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}
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}
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break;
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case kku::SystemEvent::Type::KeyRelease:
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{
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_context->getHoldManager()->checkRelease(
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std::get<kku::SystemEvent::Key>(input.event.data).view);
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}
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break;
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}
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}
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void ClassicGame::update(kku::UpdateData &&updatedata)
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{
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// UNCOMMENT TO TEST AUTOPLAY
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/*auto note_it = _timeline->getActiveNote(updatedata.timestamp);
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if (!_timeline->isExpired(note_it) && updatedata.timestamp >=
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(*note_it)->getPerfectOffset())
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{
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auto note = (*note_it);
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note->input(kku::GameEvent{updatedata.timestamp,
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kku::SystemEvent{kku::SystemEvent::Type::None, kku::SystemEvent::Key{}}});
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}*/
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_timeline->update(updatedata.timestamp);
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_context->getGraphicsManager()->update(updatedata.timestamp);
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}
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void ClassicGame::display() const
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{
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_context->getGraphicsManager()->display();
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}
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