#pragma once #include "gui/state.h" #include <SFML/Graphics/RenderWindow.hpp> class Group; class MainMenu : public GUIState { public: struct Callbacks { std::function<void(void)> onAppendGameState; }; MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks); virtual void input(const sf::Event& event) override; virtual void update() override; virtual void draw() const override; virtual void enter() override; virtual void leave() override; private: std::shared_ptr<Group> _buttons; sf::RenderWindow& _game_window; };