#pragma once

#include "gui/state.h"
#include <SFML/Graphics/RenderWindow.hpp>

class Group;

class MainMenu : public GUIState
{
public:

    struct Callbacks
    {
        std::function<void(void)> onAppendGameState;
    };

    MainMenu(sf::RenderWindow& game_window, Callbacks&& callbacks);
    virtual void input(const sf::Event& event) override;
    virtual void update() override;
    virtual void draw() const override;

    virtual void enter() override;
    virtual void leave() override;

private:
    std::shared_ptr<Group> _buttons;
    sf::RenderWindow& _game_window;
};