#pragma once

#include "widget.h"

class Group : public Widget
{
public:
    virtual void input(const sf::Event& event) override;
    virtual void update(const sf::Time& dt) override;
    virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
    virtual void setRect(const sf::FloatRect& rect) override;
    virtual void setPosition(const sf::Vector2f& position) override;
    virtual bool isUnderMouse(int mouse_x, int mouse_y) const override;

private:
    sf::FloatRect _rect;
};