Add debug helper and clean init code
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							| @ -1,81 +1,60 @@ | ||||
| #include "application.h" | ||||
| #include <SFML/Graphics/Color.hpp> | ||||
| #include <SFML/Window/Event.hpp> | ||||
| #include <SFML/Window/Keyboard.hpp> | ||||
| 
 | ||||
| const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f); | ||||
| 
 | ||||
| Application::Application() : | ||||
|     game_window({1280, 720}, "Test") | ||||
|     _game_window({1280, 720}, "Test"), | ||||
|     _debug(true) | ||||
| { | ||||
|     float x = game_window.getSize().x; | ||||
|     float y = game_window.getSize().y; | ||||
|     pulse_mask.setSize({x, y}); | ||||
|     pulse_mask.setOrigin(0.f, 0.f); | ||||
|     pulse_mask.setFillColor(sf::Color(255, 0, 0, 0)); | ||||
|     pulse_mask_green.setSize({x, y}); | ||||
|     pulse_mask_green.setOrigin(0.f, 0.f); | ||||
|     pulse_mask_green.setFillColor(sf::Color(0, 255, 0, 0)); | ||||
|     font.loadFromFile("VeraMono.ttf"); | ||||
|     font2.loadFromFile("VeraMono.ttf"); | ||||
|     text.setFont(font); | ||||
|     text.setPosition(60, 60); | ||||
|     text.setFillColor(sf::Color(255, 255, 255)); | ||||
|     text.setCharacterSize(25); | ||||
| 
 | ||||
|     grade.setFont(font2); | ||||
|     grade.setPosition(100, 100); | ||||
|     grade.setFillColor(sf::Color(255, 255, 255, 0)); | ||||
|     grade.setCharacterSize(35); | ||||
|     _font.loadFromFile("VeraMono.ttf"); | ||||
|     _grade.setFont(_font); | ||||
|     _grade.setPosition(160, 160); | ||||
|     _grade.setFillColor(sf::Color(255, 255, 255, 0)); | ||||
|     _grade.setCharacterSize(35); | ||||
| } | ||||
| 
 | ||||
| void Application::run() | ||||
| { | ||||
|     game_window.display(); | ||||
|     sf::Int64 iter = 9000 + (1412162 * 25); | ||||
|     while (iter > 9000) | ||||
|     // BPM of METEOR is 170.
 | ||||
|     // Length is 1:14
 | ||||
|     // I calculated that the time between beats is about 1412162 microseconds
 | ||||
|     sf::Int64 iter = 1412162 * 25; | ||||
|     while (iter > 0) | ||||
|     { | ||||
|         Note note(iter, iter + 412162); | ||||
|         timeline.push(note); | ||||
|         _timeline.push(note); | ||||
|         iter -= 1412162; | ||||
|     } | ||||
|     //    //    //    //    //    //    //    //
 | ||||
| 
 | ||||
|     _music.openFromFile("/home/naiji/METEOR.flac"); | ||||
|     _music.play(); | ||||
|     _music.setVolume(5); | ||||
| 
 | ||||
|     _game_window.display(); | ||||
| 
 | ||||
|     startGameLoop(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| static bool isOneFramePassed(const sf::Time& time_since_last_update) | ||||
| { | ||||
|     return time_since_last_update >= TIME_PER_FRAME; | ||||
| } | ||||
| 
 | ||||
| void Application::startGameLoop() | ||||
| { | ||||
|     sf::Clock timer; | ||||
|     sf::Time time_since_last_update = sf::Time::Zero; | ||||
|     music.openFromFile("/home/naiji/METEOR.flac"); | ||||
|     music.play(); | ||||
|     while (game_window.isOpen()) | ||||
|     { | ||||
|         sf::Event event; | ||||
|         while (game_window.pollEvent(event)) | ||||
|         { | ||||
|             if (event.type == sf::Event::Closed) | ||||
|                 game_window.close(); | ||||
| 
 | ||||
|             if (event.type == sf::Event::KeyPressed && event.key.code == sf::Keyboard::Z && !timeline.empty()) | ||||
|     while (_game_window.isOpen()) | ||||
|     { | ||||
|                 const auto current_note = timeline.top(); | ||||
|                 const auto grade_result = current_note.onTap(Note::Arrow::UP, music.getPlayingOffset().asMicroseconds()); | ||||
|                 pulse_mask.setFillColor(sf::Color(255, 0, 0, 255)); | ||||
|                 switch (grade_result.rating) | ||||
|                 { | ||||
|                     case (NoteGrade::Rating::BAD): | ||||
|                         grade.setString("BAD"); | ||||
|                         grade.setFillColor(sf::Color(255, 255, 255, 255)); | ||||
|                     break; | ||||
| 
 | ||||
|                     case (NoteGrade::Rating::GREAT): | ||||
|                         grade.setString("GREAT"); | ||||
|                         grade.setFillColor(sf::Color(255, 255, 0, 255)); | ||||
|                     break; | ||||
|                 } | ||||
| 
 | ||||
|             } | ||||
| 
 | ||||
|         } | ||||
|         input(); | ||||
| 
 | ||||
|         time_since_last_update += timer.restart(); | ||||
|         if (time_since_last_update >= TIME_PER_FRAME) | ||||
|         if (isOneFramePassed(time_since_last_update)) | ||||
|         { | ||||
|             time_since_last_update -= TIME_PER_FRAME; | ||||
|             update(); | ||||
| @ -84,42 +63,137 @@ void Application::run() | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static sf::Text makeGradeString(const NoteGrade::Rating& rating) | ||||
| { | ||||
|     sf::Text ret; | ||||
|     switch (rating) | ||||
|     { | ||||
|     case (NoteGrade::Rating::BAD): | ||||
|         ret.setString("BAD"); | ||||
|         ret.setFillColor(sf::Color(255, 255, 255, 255)); | ||||
|         break; | ||||
| 
 | ||||
|     case (NoteGrade::Rating::GREAT): | ||||
|         ret.setString("GREAT"); | ||||
|         ret.setFillColor(sf::Color(255, 255, 0, 255)); | ||||
|         break; | ||||
| 
 | ||||
|     case (NoteGrade::Rating::WRONG): | ||||
|         ret.setString("WRONG"); | ||||
|         ret.setFillColor(sf::Color(120, 120, 120, 255)); | ||||
|         break; | ||||
| 
 | ||||
|     case (NoteGrade::Rating::GOOD): | ||||
|         ret.setString("GOOD"); | ||||
|         ret.setFillColor(sf::Color(255, 100, 120, 255)); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     return ret; | ||||
| } | ||||
| 
 | ||||
| void Application::input() | ||||
| { | ||||
|     sf::Event event; | ||||
|     while (_game_window.pollEvent(event)) | ||||
|     { | ||||
|         switch (event.type) | ||||
|         { | ||||
|         default: | ||||
|             break; | ||||
| 
 | ||||
|         case (sf::Event::Closed): | ||||
|             _game_window.close(); | ||||
|             break; | ||||
| 
 | ||||
|         case (sf::Event::KeyPressed): | ||||
|             onKeyPressed(event.key.code); | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static Note::Arrow keyToArrow(const sf::Keyboard::Key &key) | ||||
| { | ||||
|     switch (key) | ||||
|     { | ||||
|     case sf::Keyboard::A: | ||||
|     case sf::Keyboard::Left: | ||||
|     case sf::Keyboard::Num4: | ||||
|         return Note::Arrow::LEFT; | ||||
| 
 | ||||
|     case sf::Keyboard::W: | ||||
|     case sf::Keyboard::Up: | ||||
|     case sf::Keyboard::Num8: | ||||
|         return Note::Arrow::UP; | ||||
| 
 | ||||
|     case sf::Keyboard::D: | ||||
|     case sf::Keyboard::Right: | ||||
|     case sf::Keyboard::Num6: | ||||
|         return Note::Arrow::RIGHT; | ||||
| 
 | ||||
|     case sf::Keyboard::S: | ||||
|     case sf::Keyboard::Down: | ||||
|     case sf::Keyboard::Num2: | ||||
|         return Note::Arrow::DOWN; | ||||
| 
 | ||||
|     default: | ||||
|         return Note::Arrow::NONE; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Application::onKeyPressed(const sf::Keyboard::Key &key) | ||||
| { | ||||
|     if (key == sf::Keyboard::D) | ||||
|     { | ||||
|         _debug.toggle(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     const auto arrow = keyToArrow(key); | ||||
| 
 | ||||
|     if (arrow != Note::Arrow::NONE) | ||||
|     { | ||||
|         _debug.onUserTap(); | ||||
| 
 | ||||
|         if (!_timeline.empty()) | ||||
|         { | ||||
|             const auto current_note = _timeline.top(); | ||||
|             const auto grade_result = current_note.onTap(arrow, _music.getPlayingOffset().asMicroseconds()); | ||||
|             _grade = makeGradeString(grade_result.rating); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void Application::update() | ||||
| { | ||||
|     if (!timeline.empty() && timeline.top().deathOffset() <= music.getPlayingOffset().asMicroseconds()) | ||||
|     const auto microseconds = _music.getPlayingOffset().asMicroseconds(); | ||||
| 
 | ||||
|     if (!_timeline.empty() && _timeline.top().offset() <= microseconds) | ||||
|     { | ||||
|         timeline.pop(); | ||||
|         pulse_mask_green.setFillColor(sf::Color(0, 255, 0, 255)); | ||||
|         _debug.onBeat(); | ||||
|     } | ||||
| 
 | ||||
|     text.setString(std::to_string(music.getPlayingOffset().asSeconds())); | ||||
| 
 | ||||
|     if (pulse_mask.getFillColor().a > 0) | ||||
|     if (!_timeline.empty() && _timeline.top().deathOffset() <= microseconds) | ||||
|     { | ||||
|         const auto alpha = pulse_mask.getFillColor().a - 25; | ||||
|         pulse_mask.setFillColor(sf::Color(255, 0, 0, alpha < 0 ? 0 : alpha)); | ||||
|         _timeline.pop(); | ||||
|         _debug.onDeath(); | ||||
|     } | ||||
| 
 | ||||
|     if (pulse_mask_green.getFillColor().a > 0) | ||||
|     { | ||||
|         const auto alpha = pulse_mask_green.getFillColor().a - 25; | ||||
|         pulse_mask_green.setFillColor(sf::Color(0, 255, 0, alpha < 0 ? 0 : alpha)); | ||||
|     } | ||||
|     _debug.update(microseconds); | ||||
| 
 | ||||
|     if (grade.getFillColor().a > 0) | ||||
|     if (_grade.getFillColor().a > 0) | ||||
|     { | ||||
|         const auto alpha = grade.getFillColor().a - 20; | ||||
|         grade.setFillColor(sf::Color(255, 255, 255, alpha < 0 ? 0 : alpha)); | ||||
|         const auto alpha = _grade.getFillColor().a - 20; | ||||
|         _grade.setFillColor(sf::Color(255, 255, 255, alpha < 0 ? 0 : alpha)); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| void Application::draw() | ||||
| { | ||||
|     game_window.clear(); | ||||
|     game_window.draw(pulse_mask); | ||||
|     game_window.draw(pulse_mask_green); | ||||
|     game_window.draw(text); | ||||
|     game_window.draw(grade); | ||||
|     game_window.display(); | ||||
|     _game_window.clear(); | ||||
|     _debug.drawOn(_game_window); | ||||
|     _game_window.draw(_grade); | ||||
|     _game_window.display(); | ||||
| } | ||||
|  | ||||
| @ -1,15 +1,13 @@ | ||||
| #ifndef APPLICATION_H | ||||
| #define APPLICATION_H | ||||
| 
 | ||||
| #include <SFML/Graphics/RenderWindow.hpp> | ||||
| #include <SFML/Audio/Music.hpp> | ||||
| #include <SFML/System/Clock.hpp> | ||||
| #include <SFML/Graphics/Text.hpp> | ||||
| #include <SFML/Graphics/Font.hpp> | ||||
| #include <SFML/Graphics/RectangleShape.hpp> | ||||
| #include <SFML/Window/Keyboard.hpp> | ||||
| 
 | ||||
| #include <stack> | ||||
| 
 | ||||
| #include "debughelper.h" | ||||
| #include "note.h" | ||||
| 
 | ||||
| class Application | ||||
| @ -17,22 +15,24 @@ class Application | ||||
| public: | ||||
|     Application(); | ||||
|     void run(); | ||||
|     void input(); | ||||
|     void update(); | ||||
|     void draw(); | ||||
| 
 | ||||
| private: | ||||
|     sf::RenderWindow game_window; | ||||
|     sf::Music music; | ||||
|     sf::RectangleShape pulse_mask; | ||||
|     sf::RectangleShape pulse_mask_green; | ||||
|     sf::RenderWindow _game_window; | ||||
|     sf::Music _music; | ||||
| 
 | ||||
|     std::stack<Note> timeline; | ||||
|     sf::Int64 time_since_last_tick; | ||||
|     sf::Int64 last_stamp; | ||||
|     sf::Font font; | ||||
|     sf::Font font2; | ||||
|     sf::Text text; | ||||
|     sf::Text grade; | ||||
|     std::stack<Note> _timeline; | ||||
|     sf::Int64 _time_since_last_tick; | ||||
|     sf::Int64 _last_stamp; | ||||
|     sf::Font _font; | ||||
|     sf::Text _grade; | ||||
| 
 | ||||
|     DebugHelper _debug; | ||||
| 
 | ||||
|     void startGameLoop(); | ||||
|     void onKeyPressed(const sf::Keyboard::Key& key); | ||||
| }; | ||||
| 
 | ||||
| #endif // APPLICATION_H
 | ||||
|  | ||||
							
								
								
									
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							| @ -0,0 +1,84 @@ | ||||
| #include "debughelper.h" | ||||
| 
 | ||||
| DebugHelper::DebugHelper(bool init) : | ||||
|     _toggled(init) | ||||
| { | ||||
|     _bpm_pulse.setSize({460, 360}); | ||||
|     _bpm_pulse.setOrigin(0.f, 0.f); | ||||
|     _bpm_pulse.setFillColor(sf::Color(255, 0, 0, 0)); | ||||
|     _tap_pulse.setSize({460, 360}); | ||||
|     _tap_pulse.move(460.f, 0.f); | ||||
|     _tap_pulse.setFillColor(sf::Color(0, 255, 0, 0)); | ||||
|     _death_pulse.setSize({460, 360}); | ||||
|     _death_pulse.move(460.f, 360.f); | ||||
|     _death_pulse.setFillColor(sf::Color(0, 100, 255, 0)); | ||||
| 
 | ||||
|     _font.loadFromFile("VeraMono.ttf"); | ||||
| 
 | ||||
|     _time_print.setFont(_font); | ||||
|     _time_print.setPosition(60, 60); | ||||
|     _time_print.setFillColor(sf::Color(255, 255, 255)); | ||||
|     _time_print.setCharacterSize(25); | ||||
| } | ||||
| 
 | ||||
| void DebugHelper::toggle() | ||||
| { | ||||
|     _toggled = !_toggled; | ||||
| } | ||||
| 
 | ||||
| static bool isVisible(const sf::Shape* shape) | ||||
| { | ||||
|     return shape->getFillColor().a > 0; | ||||
| } | ||||
| 
 | ||||
| void DebugHelper::update(const sf::Int64 µseconds) | ||||
| { | ||||
|     _time_print.setString(std::to_string(microseconds)); | ||||
| 
 | ||||
|     if (isVisible(&_bpm_pulse)) | ||||
|     { | ||||
|         const auto new_alpha = _bpm_pulse.getFillColor().a - 25; | ||||
|         _bpm_pulse.setFillColor(sf::Color(255, 0, 0, (new_alpha < 0) ? 0 : new_alpha)); | ||||
|     } | ||||
| 
 | ||||
|     if (isVisible(&_tap_pulse)) | ||||
|     { | ||||
|         const auto new_alpha = _tap_pulse.getFillColor().a - 25; | ||||
|         _tap_pulse.setFillColor(sf::Color(0, 255, 0, (new_alpha < 0) ? 0 : new_alpha)); | ||||
|     } | ||||
| 
 | ||||
|     if (isVisible(&_death_pulse)) | ||||
|     { | ||||
|         const auto new_alpha = _death_pulse.getFillColor().a - 25; | ||||
|         _death_pulse.setFillColor(sf::Color(0, 100, 255, (new_alpha < 0) ? 0 : new_alpha)); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void DebugHelper::drawOn(sf::RenderWindow &game_window) const | ||||
| { | ||||
|     if (_toggled) | ||||
|     { | ||||
|         game_window.draw(_bpm_pulse); | ||||
|         game_window.draw(_tap_pulse); | ||||
|         game_window.draw(_death_pulse); | ||||
|         game_window.draw(_time_print); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void DebugHelper::onUserTap() | ||||
| { | ||||
|     const sf::Uint8 alpha = 255; | ||||
|     _tap_pulse.setFillColor(sf::Color(255, 0, 0, alpha)); | ||||
| } | ||||
| 
 | ||||
| void DebugHelper::onBeat() | ||||
| { | ||||
|     const sf::Uint8 alpha = 255; | ||||
|     _bpm_pulse.setFillColor(sf::Color(0, 255, 0, alpha)); | ||||
| } | ||||
| 
 | ||||
| void DebugHelper::onDeath() | ||||
| { | ||||
|     const sf::Uint8 alpha = 255; | ||||
|     _death_pulse.setFillColor(sf::Color(0, 100, 255, alpha)); | ||||
| } | ||||
							
								
								
									
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							| @ -0,0 +1,30 @@ | ||||
| #ifndef DEBUGHELPER_H | ||||
| #define DEBUGHELPER_H | ||||
| 
 | ||||
| #include <SFML/Graphics/RenderWindow.hpp> | ||||
| #include <SFML/Graphics/RectangleShape.hpp> | ||||
| #include <SFML/Graphics/Font.hpp> | ||||
| #include <SFML/Graphics/Text.hpp> | ||||
| 
 | ||||
| class DebugHelper | ||||
| { | ||||
| public: | ||||
|     DebugHelper(bool init = true); | ||||
| 
 | ||||
|     void toggle(); | ||||
|     void update(const sf::Int64& microseconds); | ||||
|     void drawOn(sf::RenderWindow &game_window) const; | ||||
|     void onUserTap(); | ||||
|     void onBeat(); | ||||
|     void onDeath(); | ||||
| 
 | ||||
| private: | ||||
|     bool _toggled; | ||||
|     sf::RectangleShape _bpm_pulse; | ||||
|     sf::RectangleShape _tap_pulse; | ||||
|     sf::RectangleShape _death_pulse; | ||||
|     sf::Font _font; | ||||
|     sf::Text _time_print; | ||||
| }; | ||||
| 
 | ||||
| #endif // DEBUGHELPER_H
 | ||||
							
								
								
									
										7
									
								
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							| @ -7,6 +7,11 @@ Note::Note(microsec offset, microsec death_offset, Note::Arrow type) : | ||||
|     _type(type) | ||||
| {} | ||||
| 
 | ||||
| microsec Note::offset() const noexcept | ||||
| { | ||||
|     return _offset; | ||||
| } | ||||
| 
 | ||||
| microsec Note::deathOffset() const noexcept | ||||
| { | ||||
|     return _death_offset; | ||||
| @ -24,7 +29,7 @@ NoteGrade Note::onTap(Arrow arrow_type, microsec tap_time_stamp) const | ||||
| NoteGrade Note::calculatePrecision(microsec odds) const | ||||
| { | ||||
|     NoteGrade ret; | ||||
|     if (odds < 500000) | ||||
|     if (odds < 412162) | ||||
|     { | ||||
|         ret.score = 50; | ||||
|         ret.rating = NoteGrade::Rating::GREAT; | ||||
|  | ||||
							
								
								
									
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							| @ -25,15 +25,17 @@ public: | ||||
|         UP, | ||||
|         RIGHT, | ||||
|         DOWN, | ||||
|         LEFT | ||||
|         LEFT, | ||||
| 
 | ||||
|         NONE | ||||
|     }; | ||||
| 
 | ||||
|     Note(microsec offset, microsec death_offset, Note::Arrow type = Note::Arrow::UP); | ||||
| 
 | ||||
|     NoteGrade onTap(Arrow arrow_type, microsec tap_time_stamp) const; | ||||
|     microsec offset() const noexcept; | ||||
|     microsec deathOffset() const noexcept; | ||||
| 
 | ||||
| 
 | ||||
| private: | ||||
|     microsec _offset; | ||||
|     microsec _death_offset; | ||||
|  | ||||
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