Implement smoother animation and fullscreen
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				| @ -20,7 +20,7 @@ public: | ||||
| private: | ||||
|     sf::RenderWindow _game_window; | ||||
|     std::unique_ptr<Timeline> _timeline; | ||||
|     std::unique_ptr<Game> _game; | ||||
|     std::shared_ptr<Game> _game; | ||||
| 
 | ||||
|     void exec(); | ||||
| }; | ||||
|  | ||||
| @ -5,6 +5,7 @@ | ||||
| #include <type_traits> | ||||
| #include <vector> | ||||
| #include <cmath> | ||||
| #include <iostream> | ||||
| 
 | ||||
| #include <SFML/System/Clock.hpp> | ||||
| 
 | ||||
| @ -18,9 +19,8 @@ public: | ||||
|         _offset(offset), | ||||
|         _intervals(intervals) | ||||
|     { | ||||
|         microsec&& handling_offset = std::accumulate(intervals.begin(), intervals.end(), 0); | ||||
|         _start_handling_offset = _offset - handling_offset; | ||||
|         _end_handling_offset = _offset + handling_offset; | ||||
|         _start_handling_offset = _offset - intervals.back(); | ||||
|         _end_handling_offset = _offset + intervals.back(); | ||||
|     } | ||||
| 
 | ||||
|     inline microsec offset() const noexcept | ||||
| @ -38,6 +38,8 @@ public: | ||||
|     { | ||||
|         microsec shift_from_perfect = std::abs(odds - offset()); | ||||
| 
 | ||||
|         std::cout << "Shift " << ((odds > _offset) ? "late: " : "early: ") << shift_from_perfect << "\n"; | ||||
| 
 | ||||
|         std::size_t raw_grade; | ||||
|         for (raw_grade = 0; raw_grade < _intervals.size(); ++raw_grade) | ||||
|         { | ||||
|  | ||||
| @ -2,13 +2,21 @@ | ||||
| #include "classicgame/classicgame.h" | ||||
| #include <SFML/Graphics/Color.hpp> | ||||
| #include <SFML/Window/Event.hpp> | ||||
| #include <SFML/Window/ContextSettings.hpp> | ||||
| #include <iostream> | ||||
| #include <future> | ||||
| 
 | ||||
| const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 60.f); | ||||
| const sf::Time TIME_PER_FRAME = sf::seconds(1.f / 90.f); | ||||
| 
 | ||||
| Application::Application() : | ||||
|     _game_window({1280, 720}, "Test"), | ||||
|     _game_window({1280, 720}, "Test", sf::Style::Fullscreen ), | ||||
|     _game(std::make_unique<ClassicGame>()) | ||||
| {} | ||||
| { | ||||
|     _game_window.setFramerateLimit(60); | ||||
|     _game_window.setKeyRepeatEnabled(false); | ||||
|     _game_window.setMouseCursorGrabbed(false); | ||||
|     _game_window.setVerticalSyncEnabled(true); | ||||
| } | ||||
| 
 | ||||
| void Application::run() | ||||
| { | ||||
| @ -21,18 +29,21 @@ void Application::run() | ||||
| void Application::exec() | ||||
| { | ||||
|     sf::Clock timer; | ||||
|     sf::Clock game_timer; | ||||
|     sf::Time time_since_last_update = sf::Time::Zero; | ||||
| 
 | ||||
|     while (_game_window.isOpen()) | ||||
|     { | ||||
|         input(); | ||||
| 
 | ||||
|         time_since_last_update += timer.restart(); | ||||
| 
 | ||||
|         input(); | ||||
| 
 | ||||
|         bool isOneFramePassed = time_since_last_update >= TIME_PER_FRAME; | ||||
|         if (isOneFramePassed) | ||||
|         { | ||||
|             time_since_last_update -= TIME_PER_FRAME; | ||||
|             game_timer.restart(); | ||||
|             update(); | ||||
|             draw(); | ||||
|         } | ||||
| @ -50,9 +61,15 @@ void Application::input() | ||||
|             _game_window.close(); | ||||
|             break; | ||||
| 
 | ||||
|         default: | ||||
|         case sf::Event::KeyPressed: | ||||
|         case sf::Event::KeyReleased: | ||||
|             if (event.key.code == sf::Keyboard::Escape) | ||||
|                 _game_window.close(); | ||||
|             _game->input(event); | ||||
|             break; | ||||
| 
 | ||||
|         default: | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
| } | ||||
|  | ||||
| @ -9,6 +9,10 @@ ClassicGame::ClassicGame() : | ||||
|     _timeline(std::make_unique<ClassicTimeline>()), | ||||
|     _graphics_manager(std::make_unique<ClassicGraphicsManager>()) | ||||
| { | ||||
|     _slap_buffer.loadFromFile("very-final-slap.wav"); | ||||
|     _slap.setBuffer(_slap_buffer); | ||||
|     _slap.setVolume(50); | ||||
| 
 | ||||
|     _keys_to_buttons = | ||||
|     { | ||||
|         {sf::Keyboard::Up, Button::UP},      // Load from settings
 | ||||
| @ -86,6 +90,7 @@ void ClassicGame::input(const sf::Event& event) | ||||
|     if (!_timeline->isExpired(note)) | ||||
|     { | ||||
|         (*note)->input(ClassicInputType(timestamp, new_action)); | ||||
|         _slap.play(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -6,6 +6,8 @@ | ||||
| #include "game.h" | ||||
| #include "classicactions.h" | ||||
| #include "spritecontainer.h" | ||||
| #include <SFML/Audio/SoundBuffer.hpp> | ||||
| #include <SFML/Audio/Sound.hpp> | ||||
| 
 | ||||
| class ClassicTimeline; | ||||
| class ClassicSprite; | ||||
| @ -33,6 +35,8 @@ private: | ||||
| 
 | ||||
|     std::unique_ptr<ClassicTimeline> _timeline; | ||||
|     std::unique_ptr<ClassicGraphicsManager> _graphics_manager; | ||||
|     sf::SoundBuffer _slap_buffer; | ||||
|     sf::Sound _slap; | ||||
| }; | ||||
| 
 | ||||
| #endif // CLASSICGAME_H
 | ||||
|  | ||||
| @ -10,7 +10,8 @@ ClassicNote::ClassicNote(const std::vector<microsec>& intervals, microsec perfec | ||||
|     _evaluator(intervals, _perfect_offset), | ||||
|     _action(action), | ||||
|     _state(State::NONE), | ||||
|     _appearance_time(0) | ||||
|     _appearance_time(0), | ||||
|     _last_offset(0) | ||||
| {} | ||||
| 
 | ||||
| bool ClassicNote::isActive(const microsec& music_offset) const | ||||
| @ -18,9 +19,9 @@ bool ClassicNote::isActive(const microsec& music_offset) const | ||||
|     return _evaluator.isActive(music_offset); | ||||
| } | ||||
| 
 | ||||
| static int getPt( int n1 , int n2 , float perc ) | ||||
| static int getPt( float n1 , float n2 , float perc ) | ||||
| { | ||||
|     int diff = n2 - n1; | ||||
|     float diff = n2 - n1; | ||||
| 
 | ||||
|     return n1 + ( diff * perc ); | ||||
| } | ||||
| @ -37,15 +38,28 @@ void ClassicNote::update(const microsec& music_offset) | ||||
| 
 | ||||
|     case State::FLYING: | ||||
|     { | ||||
|         auto update_time = music_offset - _appearance_time;   // This all will be inside ::update
 | ||||
|         auto i = update_time / _trail_path_percent / 100;      //         of an animation object
 | ||||
|         float i; | ||||
|         if (music_offset != _last_offset) | ||||
|         { | ||||
|             auto update_time = music_offset - _appearance_time;   // This all will be inside ::update
 | ||||
|             i = update_time / _trail_path_percent * 0.01;      //         of an animation object
 | ||||
|         } | ||||
|         else | ||||
|         { | ||||
|             auto update_time = music_offset + 10000 - _appearance_time; | ||||
|             i = update_time / _trail_path_percent * 0.01; | ||||
|         } | ||||
| 
 | ||||
|         int xa = getPt( 720./2. , 1280./2. , i ); | ||||
|         int ya = getPt( 0 , 720./2. , i ); | ||||
|         int xb = getPt( 1280./2. , _coordinates.x , i ); | ||||
|         int yb = getPt( 720./2. , _coordinates.y , i ); | ||||
|         _last_offset = music_offset; | ||||
| 
 | ||||
|         float xa = getPt( _coordinates.x + 20.  , _coordinates.x + 90. , i ); | ||||
|         float ya = getPt( _coordinates.y - 600. , _coordinates.y - 150. , i ); | ||||
|         float xb = getPt( _coordinates.x + 90.  , _coordinates.x , i ); | ||||
|         float yb = getPt( _coordinates.y - 150. , _coordinates.y , i ); | ||||
| 
 | ||||
|         _sprite->update(getPt( xa , xb , i ), getPt( ya , yb , i )); | ||||
|         if (i >= 1) | ||||
|             _sprite->trailFade(); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
| @ -92,7 +106,7 @@ void ClassicNote::setState(State next_state) | ||||
|         break; | ||||
| 
 | ||||
|     case State::FLYING: | ||||
|         _sprite->setCoordinates(_coordinates.x, _coordinates.y, 720/2, 50); | ||||
|         _sprite->setCoordinates(_coordinates.x, _coordinates.y, _coordinates.x + 20, _coordinates.y - 600); | ||||
|         break; | ||||
| 
 | ||||
|     case State::NONE: | ||||
|  | ||||
| @ -66,5 +66,6 @@ private: | ||||
| 
 | ||||
|     std::shared_ptr<ClassicSprite> _sprite; | ||||
|     microsec _appearance_time; | ||||
|     microsec _last_offset; | ||||
|     float _trail_path_percent; //100% for sprite falling trajectory
 | ||||
| }; | ||||
|  | ||||
| @ -26,6 +26,7 @@ void ClassicSprite::reset() | ||||
| 
 | ||||
|     _shape = _prototype; | ||||
|     _trail = _prototype; | ||||
|     _trail_fade = false; | ||||
| } | ||||
| 
 | ||||
| void ClassicSprite::setCoordinates(float x, float y, float trail_x, float trail_y) noexcept | ||||
| @ -38,6 +39,19 @@ void ClassicSprite::setCoordinates(float x, float y, float trail_x, float trail_ | ||||
| void ClassicSprite::update(float trail_x, float trail_y) noexcept | ||||
| { | ||||
|     _trail.setPosition(trail_x, trail_y); | ||||
| 
 | ||||
|     if (_trail_fade) | ||||
|     { | ||||
|         auto fill_color = _trail.getFillColor(); | ||||
| 
 | ||||
|         if (fill_color.a == 0) | ||||
|             return; | ||||
| 
 | ||||
|         auto new_alpha = fill_color.a - 35; | ||||
|         fill_color.a = new_alpha < 0 ? 0 : new_alpha; | ||||
| 
 | ||||
|         _trail.setFillColor(fill_color); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void ClassicSprite::update() noexcept | ||||
| @ -76,6 +90,11 @@ void ClassicSprite::fade() | ||||
|     _shape.setFillColor(fill_color); | ||||
| } | ||||
| 
 | ||||
| void ClassicSprite::trailFade() | ||||
| { | ||||
|     _trail_fade = true; | ||||
| } | ||||
| 
 | ||||
| bool ClassicSprite::isDead() const | ||||
| { | ||||
|     return _grade_text.getFillColor().a == 0 | ||||
|  | ||||
| @ -17,6 +17,7 @@ public: | ||||
| 
 | ||||
|     void pulse(); | ||||
|     void fade(); | ||||
|     void trailFade(); | ||||
|     bool isDead() const; | ||||
| 
 | ||||
| private: | ||||
| @ -26,4 +27,6 @@ private: | ||||
|     sf::RectangleShape _trail; | ||||
|     sf::Text _grade_text; | ||||
|     sf::Font _font; | ||||
| 
 | ||||
|     bool _trail_fade = false; | ||||
| }; | ||||
|  | ||||
| @ -23,27 +23,26 @@ ClassicTimeline::ClassicTimeline() | ||||
|     microsec starting_beat_offset = 352162; | ||||
|     int amount_of_beats = 209; | ||||
|     microsec interval = 1412162; | ||||
|     microsec note_input_offset = 412162; | ||||
|     microsec tempo_interval = interval / 4; | ||||
|     microsec note_input_offset = 412162 / 3; | ||||
|     microsec bpm_iterator = starting_beat_offset; | ||||
|     microsec bpm_end = starting_beat_offset + (interval * amount_of_beats); | ||||
|     _visibility_offset = note_input_offset * 8; | ||||
|     _visibility_offset = note_input_offset * 12; | ||||
| 
 | ||||
|     _timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_DOWN, {90, 90})); | ||||
|     bpm_iterator += interval; | ||||
|     _input_intervals = {note_input_offset / 3, note_input_offset / 3 * 2, note_input_offset}; | ||||
| 
 | ||||
|     _timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_LEFT, {190, 90})); | ||||
|     bpm_iterator += interval; | ||||
| 
 | ||||
|     _timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_LEFT, {290, 90})); | ||||
|     bpm_iterator += interval; | ||||
|     bpm_iterator += tempo_interval; | ||||
| 
 | ||||
|     float x = 90.; | ||||
| 
 | ||||
|     while (bpm_iterator < bpm_end) | ||||
|     { | ||||
|         _timeline.emplace_back(new ClassicNote({note_input_offset}, bpm_iterator, Action::PRESS_UP, {x, 390.})); | ||||
|         bpm_iterator += interval; | ||||
|         _timeline.emplace_back(new ClassicNote(_input_intervals, bpm_iterator, Action::PRESS_UP, {x, 390.})); | ||||
|         bpm_iterator += tempo_interval; | ||||
|         x += 70; | ||||
| 
 | ||||
|         if (x >= 1200) | ||||
|             x = 90.; | ||||
|     } | ||||
| 
 | ||||
|     expire(_first_visible_note); | ||||
|  | ||||
| @ -28,16 +28,12 @@ public: | ||||
| 
 | ||||
|     Iterator getActiveNote() noexcept; | ||||
| 
 | ||||
|     bool isExpired(const Iterator& iterator) const; | ||||
|     void expire(Iterator& iterator); | ||||
|     inline bool isExpired(const Iterator& iterator) const; | ||||
|     inline void expire(Iterator& iterator); | ||||
| 
 | ||||
| private: | ||||
|     std::vector<microsec> _input_intervals; | ||||
|     std::vector<ClassicNote*> _timeline; | ||||
|     Iterator _top_note; | ||||
|     Iterator _active_note; | ||||
|     Iterator _last_visible_note; | ||||
|     Iterator _first_visible_note; | ||||
| 
 | ||||
|     microsec _visibility_offset; | ||||
| 
 | ||||
|     sf::Music _music; | ||||
| @ -46,7 +42,7 @@ private: | ||||
|     void checkCurrentActiveNote(const microsec& music_offset); | ||||
|     void checkForNextActiveNote(const microsec& music_offset); | ||||
|     bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const; | ||||
|     bool nothingToDraw() const noexcept; | ||||
|     inline bool nothingToDraw() const noexcept; | ||||
| 
 | ||||
|     /* Difference between top and active note is that
 | ||||
|      * top note is the note handling input right now | ||||
| @ -61,4 +57,9 @@ private: | ||||
|      * An active note is always top note but a top note | ||||
|      *    is not always active note. | ||||
|      *                                         */ | ||||
| 
 | ||||
|     Iterator _top_note; | ||||
|     Iterator _active_note; | ||||
|     Iterator _last_visible_note; | ||||
|     Iterator _first_visible_note; | ||||
| }; | ||||
|  | ||||
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