project-kyoku/src/modes/classicmode/game/classicarrownote.cpp

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#include "game/classicarrownote.h"
#include "classicmode/context.h"
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#include "graphics/classicgraphicsmanager.h"
ClassicArrowNote::ClassicArrowNote(Init &&init)
: ClassicNote(init.perfect_offset, init.id),
_evaluator(init.intervals, init.perfect_offset), _context(init.context),
_is_holding(init.is_holding)
{
_elements.resize(init.elements.size());
for (std::size_t i = 0; i < _elements.size(); ++i)
{
_elements[i].keys = init.elements[i].keys;
_elements[i].position = init.elements[i].position;
_elements[i].type = init.elements[i].type;
}
}
bool ClassicArrowNote::isActive(const kku::microsec &offset) const
{
return _evaluator.isActive(offset) && _state != State::DYING;
}
void ClassicArrowNote::update(const kku::microsec &music_offset)
{
_context->update(this, music_offset);
}
void ClassicArrowNote::input(kku::GameEvent &&input)
{
_context->input(this, std::move(input));
}
void ClassicArrowNote::draw(
const std::shared_ptr<const ClassicGraphicsManager> &graphics_manager) const
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{
graphics_manager->draw(this);
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}
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bool ClassicArrowNote::isHold() const
{
return _is_holding;
}
std::vector<ArrowElement> &ClassicArrowNote::getElements()
{
return _elements;
}
const std::vector<ArrowElement> &ClassicArrowNote::getElements() const
{
return _elements;
}
auto ClassicArrowNote::calculatePrecision(const kku::microsec &offset) const
-> Grade
{
return _evaluator.calculatePrecision(offset);
}
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bool ClassicArrowNote::isPressedAs(kku::SystemEvent::Key::Code key) const
{
return std::any_of(_elements.begin(), _elements.end(),
[key](const auto &element)
{ return key == element.pressed_as; });
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}