project-kyoku/src/application/widgets/button.cpp

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#include "button.h"
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#include <iostream>
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Button::Button(const std::string &text, const std::shared_ptr<sf::Font>& font, unsigned int font_size) :
_font(font)
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{
setText(text);
_button_text.setFillColor(sf::Color::Black);
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_button_text.setCharacterSize(font_size);
_button_text.setFont(*_font);
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}
void Button::update(const sf::Time& dt)
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{
Widget::update(dt);
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}
void Button::draw(sf::RenderTarget& target, sf::RenderStates states) const
{
if (_is_visible)
{
target.draw(_button_content, states);
target.draw(_button_text, states);
}
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Widget::draw(target, states);
}
void Button::setRect(const sf::FloatRect& rect)
{
_button_content.setPosition(rect.left, rect.top);
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_button_content.setSize({rect.width, rect.height});
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_button_text.setPosition(rect.left + 5, rect.top + 5);
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}
void Button::setPosition(const sf::Vector2f &position)
{
_button_content.setPosition(position);
_button_text.move(position.x + 5, position.y + 5);
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}
void Button::move(const sf::Vector2f &delta)
{
_button_content.move(delta);
_button_text.move(delta);
Widget::move(delta);
}
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bool Button::isUnderMouse(int mouse_x, int mouse_y) const
{
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return _is_visible && _button_content.getGlobalBounds().contains(mouse_x, mouse_y);
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}
void Button::setText(const std::string& text)
{
_button_text.setString(text);
}
sf::FloatRect Button::rect() const
{
return _button_content.getGlobalBounds();
}
sf::Vector2f Button::position() const
{
return _button_content.getPosition();
}