project-kyoku/modes/classicmode/game/classicgamegraphicsmanager.h

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#pragma once
#include "game/classicarrownote.h"
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#include "graphics/classicgraphicsmanager.h"
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#include "core/timeline.h"
#include <SFML/Graphics/RenderTarget.hpp>
class ClassicSprite;
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class ClassicGameGraphicsManager : public ClassicGraphicsManager
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{
public:
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explicit ClassicGameGraphicsManager(Timeline<ClassicNote>& timeline, const microsec& visibility_offset);
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virtual void draw(sf::RenderTarget& target, sf::RenderStates states) const override;
void draw(const std::vector<ClassicArrowNote::ArrowElement>& elements, sf::RenderTarget& target, sf::RenderStates states) const;
void setGraphics(std::vector<ClassicArrowNote::ArrowElement> &elements, TimeRange&& range);
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virtual void update(const microsec& offset) override;
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private:
using Iterator = Timeline<ClassicNote>::Iterator;
Iterator _first;
Iterator _last;
Timeline<ClassicNote> * const _timeline;
inline bool nothingToDraw() const noexcept;
inline bool isVisiblyClose(const Iterator& iterator, const microsec& music_offset) const noexcept;
inline sf::VertexArray makeLine(const Coordinates& c1, const Coordinates& c2) const;
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void fetchFirstNote(const microsec& offset);
void fetchLastNote(const microsec& offset);
void updateVisibleNotes(const microsec& offset);
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};