#include "game.h"

Game::Game()
{
    sf::Window window(sf::VideoMode(640, 480), "SFML-Test Application", sf::Style::Default);
    window.setActive();
}

int Game::run()
{
    clock = std::make_unique<sf::Clock>();

    // On the game loop
    while (main_window.isOpen())
    {
        sf::Event event;
        while (main_window.pollEvent(event))
        {
            if (event.type == sf::Event::Closed)
                main_window.close();

            if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape))
                main_window.close();
        }
    }

    return EXIT_SUCCESS;
}