#include "game.h" Game::Game() { sf::Window window(sf::VideoMode(640, 480), "SFML-Test Application", sf::Style::Default); window.setActive(); } int Game::run() { clock = std::make_unique<sf::Clock>(); // On the game loop while (main_window.isOpen()) { sf::Event event; while (main_window.pollEvent(event)) { if (event.type == sf::Event::Closed) main_window.close(); if ((event.type == sf::Event::KeyPressed) && (event.key.code == sf::Keyboard::Escape)) main_window.close(); } } return EXIT_SUCCESS; }