cirno-puzzle/src/level.cpp

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#include "level.h"
Level::Level()
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{}
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void Level::placeBridge(coordinate x, coordinate y)
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{
map[x][y] = CellType::Bridge;
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}
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CellType Level::cellOfType(coordinate x, coordinate y) const
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{
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return map[x][y];
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}
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void Level::removeCharge(coordinate x, coordinate y)
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{
map[x][y] = CellType::Ground;
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}
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Map& Level::mapArray()
{
return map;
}
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void Level::setMap(const Map &new_map)
{
map = std::move(new_map);
}