2020-03-02 11:04:17 -05:00
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#ifndef CELL_H
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#define CELL_H
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#include <memory>
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#include <vector>
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2020-03-02 11:04:17 -05:00
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#include <SFML/Graphics/Color.hpp>
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#include "entity.h"
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namespace palette
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{
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const sf::Color Brown = sf::Color(165, 42, 42);
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const sf::Color White = sf::Color(255, 255, 255);
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const sf::Color Blue = sf::Color(0, 255, 255);
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const sf::Color Gray = sf::Color(125, 125, 125);
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}
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enum CELL_TYPES {
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PASSABLE_CELL = 0,
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WATER_CELL,
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WALL_CELL,
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CHARGE_CELL,
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EXIT_CELL,
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TELEPORT_CELL,
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TRIGGER_CELL,
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N_CELLS
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};
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///////////////////////////////////////
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class Hero;
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class Level;
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class Cell;
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using HeroPtr = std::unique_ptr<Hero>;
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using LevelPtr = std::unique_ptr<Level>;
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///////////////////////////////////////
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/// Represents interface for all level cells
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class Cell : public Entity
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{
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protected:
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sf::Color cell_color;
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public:
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Cell(coordinate cell_row = 0,
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coordinate cell_col = 0,
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const sf::Color &color = palette::White);
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virtual ~Cell() override;
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sf::Color color() const noexcept;
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/// Determine if Hero can move onto this cell or not
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) = 0;
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virtual Cell *getDefaultInstance() = 0;
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};
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///////////////////////////////////////
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/// Any cell where Hero is free to move
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class PassableCell : public Cell
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{
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public:
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PassableCell(coordinate cell_row = 0,
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coordinate cell_col = 0, // Brown
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const sf::Color &color = palette::Brown);
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virtual ~PassableCell() override;
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual Cell *getDefaultInstance() override;
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};
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///////////////////////////////////////
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/// A cell which requires Hero to spend a charge for bridge to move on
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class WaterCell : public Cell
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{
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public:
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WaterCell(coordinate cell_row = 0,
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coordinate cell_col = 0,
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const sf::Color &color = palette::Blue);
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virtual ~WaterCell() override;
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual Cell *getDefaultInstance() override;
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};
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///////////////////////////////////////
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/// A cell which is impossible to move on
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class WallCell : public Cell
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{
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public:
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WallCell(coordinate cell_row = 0,
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coordinate cell_col = 0, // Gray
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const sf::Color &color = palette::Gray);
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virtual ~WallCell() override;
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual Cell *getDefaultInstance() override;
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};
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///////////////////////////////////////
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/// A cell which gives hero a charge
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class ChargeCell : public Cell
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{
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private:
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int cell_charges;
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public:
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ChargeCell(coordinate cell_row = 0,
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coordinate cell_col = 0,
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int has_charges = 1,
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const sf::Color &color = sf::Color::Green);
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virtual ~ChargeCell() override;
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual Cell *getDefaultInstance() override;
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};
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///////////////////////////////////////
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/// A cell which moves hero to next level
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class ExitCell : public Cell
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{
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public:
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ExitCell(coordinate cell_row = 0,
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coordinate cell_col = 0,
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const sf::Color &color = sf::Color::Red);
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virtual ~ExitCell() override;
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual Cell *getDefaultInstance() override;
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};
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///////////////////////////////////////
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/// A cell which teleports hero to following coordinates
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class TeleportCell : public Cell
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{
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private:
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coordinate new_x, new_y;
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public:
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TeleportCell(coordinate cell_row = 0,
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coordinate cell_col = 0,
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coordinate new_cell_row = 0,
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coordinate new_cell_col = 0, // Purple
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const sf::Color &color = sf::Color(128, 0, 128));
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virtual ~TeleportCell() override;
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual Cell *getDefaultInstance() override;
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};
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///////////////////////////////////////
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/// A cell which replaces and changes other map cells when activated
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class TriggerCell : public Cell
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{
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private:
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// Vector of cells to place on map
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std::vector<Cell *> cells;
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public:
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TriggerCell(//std::vector<CellPtr> &&cells_to_change,
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coordinate cell_row = 0,
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coordinate cell_col = 0, // Pink
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const sf::Color &color = sf::Color(255, 192, 203));
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virtual ~TriggerCell() override;
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virtual bool onMovingTo(HeroPtr &hero, LevelPtr &level) override;
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virtual Cell *getDefaultInstance() override;
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};
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#endif // CELL_H
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